#include "TerrainSource.h"

const char* TerrainSource::TERRAIN_TEXTURE_PATH = "media/tex/grass_texture.jpg";
const char* TerrainSource::TERRAIN_HEIGHTMAP_PATH = "media/terrain/heightmap3.jpg";

TerrainSource::TerrainSource()
{
    load(TerrainSource::TERRAIN_HEIGHTMAP_PATH, 0, 20, 255, 255, TerrainSource::TERRAIN_TEXTURE_PATH);
    texture().scale(100.0,100.0);
}
